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With there being an extra champion, that means there is a couple of options to dividing up the champions between lanes. You could do two at top lane, two at bottom lane, and two at middle lane, or you could go two top, two bottom, one middle and a jungle. During champion select during normal matches, especially with queuing in with random people, it is sometimes a mess calling positions, but everything can work itself out by the time champion select is over.In Hexakill however, the mess continues up until the game actually starts because half of the team favors the two in every lane and the other half goes with there being a jungler. While I have found in my experience that sending two in every lane is usually efficient, there is also great power in there being a jungle.
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One of the fun things bout it though is experiment with different champion combos, like the Nassus-Ahri combo. For example if you do pick to have two middle lane champions, you can see how different champions interact with each other. It is kind of funny how mid just starts spamming combos and eventually gets there.
Speaking of experimenting, I feel a greater ease experimenting with different champions. I admit to experimenting with Syndra and Orianna the whole time while I do Hexakill. While you can experiment on Rift, people will flame you if you do bad, but in Hexakill, while there is flaming, the thing that makes it better is the fact that it's not a "real" format, meaning while you do get IP and EXP, its a fun format.It not competitive like it is on rift;it just exists,sorta like ARAM.
Overall, while I have had some bad experience trying to figure out Hexakill, I hope in the coming days, I will continue having fun playing League. I hope Riot can keep giving us these fun formats, such as Hexakill, All for One, Showdown, etc, and maybe keep them a bit longer.