Wednesday, March 19, 2014

Team Builder Live

If you haven't been keeping your eyes out, then you might have missed the two day beta test called team builder. Each region got two days to test out this beta over a ten day period. So how did Team builder comapre to the normal game mode that most of us have come to either love or hate?

First, what is team builder? IN the normal queues, you are randomly matched with people who want to play a whole variety of position's and in the pre game lobby, you say what you wanna play. This can cause fighting because you sometimes have the person that wanted to play the Attack Damage Carry and got stuck as the support. In team builder, before you even queue in, you actually pick the champion you want to play, then you pick the archetype like mage, support, tank, marksman, or assassin, then you pick the lane you want to play. You are then either team captain and choose the spots that you want played such as whether or not you have duo top or a jungler or you are placed into a queue where you are waiting for a team captain. Then the match queue,once both teams are made, proceeds as normal.

I did like team builder because you locked into the champion and posistion before queing in. It gave the chance to take a typical mid-laner top lane or a jungler bottom lane. Also, it helped eliminated the fighting of calling positions in the chat room and preventing confusion. It was also a good idea because you had the potential to meta break because if you wanted to play Sivir mid-lane, you you could play Sivir mid-lane almost no questions asked. You wanted to play Soraka as a tank? You could take Tankraka top lane.

Though it was supposed to be innovative in how the teams were made,  it was not without flaws. My main complaint was the fact I tried to be as meta breaking as possible,such as taking Fiddlesticks top lane(which worked quite well) but most people tried to stick to the meta as much as they possibly could. I wanted to see some shenanigans that would have made the game a lot more fun, but regardless if it was just the games I played, I wanted to see some form of meta breaking. Another complaint I read about online was the queue it self had some hiccups. It seemed there was a lack of team captains and too many people looking for captains. Even as team captain, I had some problems finding players to be honest, but I was also playing during a high point.

Honestly,I liked the idea of the team builder, due to the fact it could eliminate the painof trying to call positions. I hope to see this game mode return in the future as more than just a two day beta, or a permanent
game mode.

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